A look at what – and who – is pushing the future in new directions

The Play-Offs Part 1: Real vs. Virtual

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My first impression of Neave.com was that I had mistakenly stumbled across an online playground for stoners – the lights, the sounds, the painfully over done British banter complete with bizarre references to elephants named Dave – huh?

Paul Neave, the London-based interactive designer behind Neave.com explains his flash-design software such: “I love trying to dissolve the boundaries between code and design and exploring ways of making technology seem less scary and geeky, but more fun and human.” Undoubtedly, the site is amusing, but when it comes to dissolving boundaries – I have to disagree.  Neave’s flash graphics are fun, but in his attempts to make them more “human”, it’s hard to miss the irony that his use of technology is actually driving us away from the very definition of humanity: interaction with each other and the outside world.

Take for example, any of the following: Imagination, Bounce, Dandelion, or Flash Earth. Immediately upon opening the Flash Imagination screen, I am met with memories of playing Ribbon Dancer in my driveway. Bounce reminds me of the ball pits that I would bury myself in at Chuck-E-Cheese, the blowing of the dandelion seeds in Dandelion is a practice that I still indulge in, and Flash Earth or Planetarium – well, walk outside your front door and you can behold the real deal.

It is interesting to think that the catalyst behind Neave’s playful flash design is the nostalgia of our own childhood. It works for most of us now, but what about the next generation of kids? With the introduction of computers coming earlier and earlier in life, their first exposure to these games might actually be Neave.com’s version instead of real thing. Will the flash games still engage them if they have no previous, more tangible memories to build upon for their understanding of fun? How do “real play” and “virtual play” overlap? Must one precede the other in order to be effective or can we be engaged in a continual exchange?

Neave.com toys with this concept in a clever way. Paul Neave takes delight in his ability to use his flash-tech savvy to have fun at work, but I think we’re better off taking him up on his parting advice:

Turn off the computer and go outside. Go hang with your friends. Make lots of new friends. Count your blessings. Smile like an idiot. Don’t think too much. Don’t worry about the future. Don’t take life too seriously. Don’t pay attention to word I say.”  – Done!

Article By: Ashley Dresser
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